Play-testing and Live-streaming

As some of you might know, we recently live-streamed our latest play-test of Reel Me In! and what a raucous time it was. We finally got enough work done and had enough people gathered in one place to warrant another play-test. (For those of you who don’t know, play-testing a game is just that: playing …

Continue reading Play-testing and Live-streaming

Playtesting 1 – 2 – 3

Last Saturday, we were invited to an open playtest by Four Fine Fellows, a local game design company in Eugene. This event was both informative and inspirational. We got to playtest a handful of games, in various stages of development, by local designers, as well as chat about marketing, production and distribution. We were hoping …

Continue reading Playtesting 1 – 2 – 3